Matsuri Cake
Design & cooking by CecileIf you like chocolate and lemon, you will enjoy it!
Oh my wow; what lovely work from Cartoon Network! This is a multi-team series of spots composed of Cartoon Network characters with a fun little glitchy tune. I liked seeing Bugs & Daffy as Olympians looking down over the whole affair!
(Source: vimeo.com)
“The pirate cinema transforms film torrents into illicit interactive art.
A cinematic collage generated by peer-to-peer network users.”
It’s been a while since we started working on The Coral Cave and we are now able to show you the first scene of the story.
The Coral Cave is a video-game project.
To be exact it’s going to be a point & click adventure game (like Broken Sword or Machinarium). It will be entirely handmade in watercolors and will feature lots of animations, characters and backgrounds!The player controls a little girl named Mizuka who lives on a small remote island, in the Okinawa archipelago. Strange events turn the island upside down. Mizuka explores it and enters a mysterious spirit world in order to save her village.
In the coming days, we are going to show you more about the game. If you have questions about it, feel free to ask us!
Would you be interested in playing a watercolor video-game?
If you like games at all and you have six minutes, consider spending them with this video.
Extra Credits, Season 6, Episode 13 - Moving Forward (by pennyarcadeTV)
Stop sexualizing my body stop shaming my body stop policing my body
~*~*~Summertime~*~*~
A young woman kicks back the tear gas.
An Illustration that I’ve slowly been working on during my lunch breaks. I don’t normally take my time quite this much, but it was really enjoyable!
This is available as a hand signed and numbered, limited edition print run in my Etsy shop.
Adobe Photoshop CS5, CS6 & Wacom Intuos 5.
(Source: 0ddj0bs)
the ProcWorld guy, Miguel Ceprano, is doing great work… but I don’t know if I care for the results so far. So far he’s just focusing on another safe idyllic landscape that anyone could’ve pulled out of World Machine; at this point, you’re basically training a computer to make a Thomas Kinkade painting.
A procedurally generated Thomas Kinkade painting cannot fuck me. They fuck no one. These landscapes are utterly incapable of fucking. That’s why my mom decorates her house with them.
…
To me, the most important question to ask is, “what are the politics of procedurality?” What values do certain uses of procedurality connote to us? What does it mean to players, developers, and communities, and what are our futures? What are the actual images and visions that we will produce — a Kinkadian hellscape of pastoral 1950s American utopias, or something that’s actually interesting?
An interesting take on proceduralizing design.
I recently received an email from an anonymous fan sharing how she pulled a Hawkeye Initiative themed prank on her CEO to illustrate a problem with some artwork.
My personal compliments to her and her accomplice on a mission well done; they perfectly took the concept of The Hawkeye Initiative one…
This triple gear is a real thing, and thanks to some intricate math and the advent of 3-D printing, it exists. Before this, at least as far as I can tell, a triple-meshed gear required one of the gears to turn in the opposite direction as the other two. That is no longer the case.
I can’t for the life of me imagine what this would be used in, but hey … at least we have it now. Get to designing!
(via henryseg on Shapeways)