Region (all)SystemJumps to
outermost
system(s)
Nearest NPC
station region(s)
Nearest NPC
station system(s)
Jumps to
nearest
NPC
station
E/N
AridiaNalnifan, Sazilid11AridiaNalnifan, Rashagh, Shenda1E
Black RiseSamanuni8Black RiseSamanuni0E
Bleak Lands, TheSosala7Bleak Lands, TheSosala0E
Citadel, TheTunttaras8Citadel, TheTunttaras0E
DerelikAbha10DerelikNikh, Salashayama, Serad2E
DevoidLamaa11DevoidLamaa0E
DomainSarum Prime11DomainSarum Prime0E
EssenceVillore6EssenceVillore0E
EveryshoreLeremblompes7EveryshoreLeremblompes0E
Forge, TheOlo11Forge, TheOlo0E
GenesisGergish10GenesisGergish0E
HeimatarAmmold10HeimatarAmmold0E
KadorKhafis11KadorKhafis0E
KhanidClaini14KhanidGehi1E
Kor-AzorMiroona10Kor-AzorMiroona0E
LonetrekLitiura10LonetrekLitiura0E
MetropolisElgoi12MetropolisElgoi0E
Molden HeathBosena8Molden HeathBosena0E
PlacidFrarie10PlacidFrarie0E
Sinq LaisonAufay12Sinq LaisonAufay0E
SolitudeConomette9Solitude, SyndicateAimoguier, Y9G-KS1E
Tash-MurkonTash-Murkon Prime7Tash-MurkonTash-Murkon Prime0E
Verge VendorGisleres7Verge VendorGisleres0E
BranchV8W-QS12VenalPF-QHK 14N
CacheC-6YHJ11MetropolisKonora9N
Catch36N-HZ14CurseD87E-A3N
Cloud RingO-ZXUV9Cloud RingVlillirier3N
Cobalt EdgeVAF1-P10Cobalt EdgeP-VYVL15N
CurseVOL-MI8CurseHLW-HP1N
DekleinO-CNPR14DekleinROIR-Y6N
DelveNOL-M913DelvePR-8CA1N
Detorid0-W77812CurseES-UWY, H-ADOC16N
EsoteriaC9N-CC13Stain4GQ-XQ 9N
Etherium Reach2G-VDP13ForgeUemon12N
FadeVRH-H76Pure BlindROIR-Y, X-7OMU7N
FeythabolisE-PR0S18Stain4GQ-XQ 13N
Fountain00GD-D12FountainWY-9LL, YZ-LQL6N
GeminateO1-FTD13GeminateFDZ4-A4N
Great WildlandsSUR-F718Great WildlandsE02-IK2N
ImmenseaB-S34712ImmenseaLitom13N
Impass9-IIBL8StainDSS-EZ15N
InsmotherI3CR-F15Curse, MetropolisES-UWY, H-ADOC, Konora15N
Kalevala Expanse, The74-DRC10ForgeUemon14N
MalpaisIL-OL113VenalP-VYVL21N
OasaJXQJ-B11VenalP-VYVL14N
OmistAXDX-F8Stain4GQ-XQ 30N
Outer PassageZEZ1-912MetropolisKonora22N
Outer RingW2F-ZH12Outer Ring4C-B7X4N
Paragon SoulH8-ZTO10StainRPS-0K19N
Period BasisUR-E469StainRPS-0K10N
Perrigen FallsH-HGGJ13VenalP-VYVL15N
Providence7MD-S112ProvidenceMisaba8N
Pure BlindX-7OMU11Pure BlindX-7OMU0N
QueriousMKD-O817DelveUHKL-N6N
Scalding PassN3-JBX10CurseES-UWY, H-ADOC4N
Spire, TheP65-TA9MetropolisKonora13N
StainPSJ-1021StainZG8Q-N1N
SyndicatePoitot14SyndicatePoitot0N
TenalPNS7-J13VenalPF-QHK11N
TenerifisX-1QGA18Curse, StainDSS-EZ, D87E-A22N
Tribute15W-GC11LonetrekTaisy3N
Vale of the SilentMC6O-F13Forge, GeminateFDZ4-A, Obe8N
VenalV3X-L812VenalPF-QHK3N
Wicked CreekUM-SCG10Curse, MetropolisD87E-A, Konora14N

Red regions have central systems outside them. For all regions but Deklein, the in-region central system(s) is obvious. For Deklein, it's either 3QE-9Q or ZOYW-O.

Criteria are 1) shortest routes to all outlying systems and 2) fewest overall jumps. The first criterion takes absolute precedence (there is no weighting).