Drifter System Overview
Five of EVE's J-Space (JS)Systems whose names all start with the letter J, accessible only via wormholes (2,603 total).
systems are commonly known as Uni or Drifter systems. Each has a C2-strength system effect.
Each is the only system in its class. They're the only systems in the region K-R00033.
All the Cosmic Signatures in these five systems are wormholes; the only PvE sites in them are Anomalies or warpable beacons.
The systems are named for internal site beacons which are indicated by the 1st letter of their K-Space (KS)Known Space systems, aka High-Sec (HS), Low-Sec (LS), and Null-Sec (NS). 5,458 in total.
entrance wormholes:
These 5 holes appear only in KS systems with Jove Observatories as warpable Unidentified Wormhole beacons. They:
- have no corresponding scannable signature
- have deadspaced warpins 89 km away & 14° below their holes (but you can land in jump range of the holes with luck or prep time)
- are randomly patrolled by four classes of NPCs:
- Drifters, e.g. [Name] Tyrannos, which have superweapons that can zap unlucky and/or dumb caps and smaller
- Diamond rats, which summon reinforcements and shred unwitting fleets. aggressive Diamond rats only appear in:
- certain NS systems in or near pirate-controlled NPC space (e.g. Delve, Fountain, Venal)
- a HS system which has a Blood Raiders or Guristas FOB, or a LS/NS system which has a Blood Raiders or Guristas Sotiyo
- Triglavians, if the system currently hosts a C729 wormhole (list of the 297 which can)
- these are hostile by default & summon reinforcements
- standings can be easily raised so they become nonaggressive; see "WARNING" drop-down here
- Autothysian Lancers, which can be tanked but which can pop small or unsupported subs and can trigger the arrival of Drifters
- pass 750,000 tonnes ±10% or live 16 hours before collapsing
- fit BS/Orcas and smaller (375,000 tonnes)
- can be rolled, but seem to respawn based on a long timer of ~30 minutes (difficult to narrow down due to mechanics)
- can appear multiple times in a single KS system up to a max of 4, and in any mixture (e.g. 1C+2R+1V, or 4B, etc)
- vary in number between ~49 and ~64 per Drifter system, i.e. 230-320 altogether, usually stabilizing around 59 ±5 per
supplemental Drifter distribution info (click to show/hide)
- assuming 57 KS holes per Drifter & a random distribution, any Obs. system has ~28% odds of having > 0 Drifter holes
The JS (internal, K162) sides of the KS holes all:
- have corresponding scannable signatures
- have no beacons
or NPC patrols* but are still deadspaced at 89 km (but at 26.5° below instead of 14)
- * as of December 2024, Sleeper NPCs have been randomly warping around inside Drifter systems
- they can land at wormholes and are killing unprepared pilots (note the non-Lancer and non-Tyrannos NPC kills)
- they're part of an ongoing Deathless vs Drifters event, and it's unknown how long (or whether) this behavior will continue
Additionally, each Drifter system has six C2-class statics, one to every class of JS from 1-6:
- Z647→ C1, D382→ C2, O477→ C3, Y683→ C4, N062→ C5, R474→ C6
- these six JS-bound holes aren't deadspaced or patrolled & have the normal stats & behavior of their Type
No systems with Jove Observatories in them are adjacent by stargate, not counting Ansiblexes (they're all at least one stargate jump apart).
Two KS systems are nine jumps from the nearest JO (circled in green): Jorus in Heimatar, top right, and 7-ZT1Y in Immensea, top center.
To my knowledge, no KS system is ten or more jumps from a JO, and there are no others at nine.
See also: wormhole primer.