EVE Online's essential knowledge:

I've tried to be as brief as possible. It's a lot of text, but I'd want all this explained to me if I were starting now in September of 2025 (time of this page's latest update):

Tackle & Situational Awareness:
  1. if unprepared, you can be tackledprevented from warping and destroyed anywhere in EVE. you usually won't be killed in High Security space, but you can be, for two reasons:
    1. you joined a player-run corporationa formal group of players, like a guild or clan in traditional MMOs or alliancea formal group of corporations which can have war declared on itcorporations can have war declared on them if they have anchored a structure, e.g. Astrahus or Player-Owned Customs Office

      war-declarations are quite common in EVE
      by other groups (and can thus be freely attacked by them in HS for the war's duration), or
    2. a suicide ganker decided to kill you, either on a whim or because they could profit from your wreck after losing their ship(s)
      • if you must play in HS, reconsider your motivations and play elsewhere. if you insist,
        click to show/hide info about mitigating gank risk
        • to be unenticing to the profiteering suicide gankers, you should have about 1 thousand EHPEffective Hitpoints, i.e. [shield + armor + structure HP] x [combined average of each layer's resistance] for every 3 million ISK worth of stuff you have fitted to your ship and in its holds/bays
          • check EHP in the fitting window (Alt + F, then click SIMULATE) or out-of game with pyfa (shown here). check the value of the fit & cargo with the Janice junk evaluator
            • if you're fitting to avoid HS ganks, you generally want an omnitanka fit which makes resistances to EVE's four damage types as even as possible (within ~20%), since gankers can scan your fit and attack your lowest resistance
        • mitigate the risk of the whim-based ganks by:
          1. paying attention. gankers usually use the same characters repeatedly and commonly fly Catalysts, Thrashers, Taloses, Tornados or Stealth Bombers (not an exhaustive list)
          2. keeping a cushion of ISK/assets in reserve
          3. praying to Bob
          4. staying docked or never playing (seriously: if you can't prepare for random losses or you're paralyzed by the possibility, either take up station trading or don't play)
          5. avoiding common ganking locations with wormholes or by paying pros
            • common ganking locations & methods of bypassing them are in separate sections farther below
  2. PvP is a more ubiquitous outside High Security space since it doesn't require players to declare war or factor the loss of their ships into the equation
  3. you'll avoid the majority of tacklers in High and Low Security space if your ship enters warp in under 2 seconds from a full stopa ship which does this is said to instawarp. anything up to 1.99 s works. check this in the fitting window (Alt + F) or in pyfa (available here)
  4. warp disruption fields AKA bubbles are player-generated spheres which prevent and intercept warps. they only work in NS, JS, Pochven and active-Insurgency LS, all of which are explained below
  5. dscanning allows you to tell if other ships or objects of interest are within 14.3 AU of your location. habitualize its use to avoid tackle and unwanted fights
  6. never use Autopilot unless you've made a sensible risk/reward calculation and are properly tanked for whatever you're moving

Places:
  1. know the difference between stations, structures, and POS. using those terms interchangeably is asking for trouble
  2. the main trade hub of EVE, the Jita Planet IV Moon 4 station, is the most dangerous location in EVE, and stations/gates generally are unsafe even in HS
  3. there are various types of planetary system in EVE, all with different mechanics (this was mostly covered in the E-Uni article on system security, but I want to reward it here for clarity):
  4. Local Chat in Drifter space, JS, Pochven, Thera and Zarzakh is in delayed mode, i.e. it only shows present pilots in the Member List if they post a message
  5. if you're not wisely avoiding HS and having more fun elsewhere, here's a list of suicide ganker haunts
  6. commonly-gatecamped systems outside of HS: Ahbazon, Rancer, Tama, Thera (wormholes), Turnur (wormholes). this not an exhaustive list
  7. wormholes and/or filaments can dramatically reduce travel times in EVE. WARNING: bubbles work JS/NS/Pochven/Thera, and Turnur is LS which can host Insurgencies

I list my own tool/resources and link to others here. My EVE-related writing is mostly not newcomer-oriented.

EVE resources index. If you feel generous, I'm Jambe N'det in EVE, Jambeeno on Discord if you wanna chat. EVE Online and the EVE logo are registered trademarks of CCP hf. All rights reserved. Full copyright notice. Jambeeno.com is provided under a Creative Commons Attribution 4.0. I save no information about you.