EVE Online's essential knowledge:

I've tried to be as brief as possible. It's a lot of text, but I'd want all this explained to me if I were starting now in September of 2025 (time of this page's latest update):

Tackle & Situational Awareness:
  1. outside of the 53 systems in the PvP-free starting region of Exordium, you can be tackledprevented from warping and destroyed anywhere in EVE
  2. PvP is a more ubiquitous outside High Security space since it doesn't require players to declare war or factor the loss of their ships into the equation
  3. you'll avoid the majority of tacklers in High and Low Security space if your ship enters warp in under 2 seconds from a full stopa ship which does this is said to instawarp. anything up to 1.99 s works. check this in the fitting window (Alt + F) or in pyfa (available here)
  4. warp disruption fields AKA bubbles are player-generated spheres which prevent and intercept warps. they only work in NS, JS, Pochven and active-Insurgency LS, all of which are explained below
  5. dscanning allows you to tell if other ships or objects of interest are within 14.3 AU of your location. habitualize its use to avoid tackle and unwanted fights
  6. never use Autopilot unless you've made a sensible risk/reward calculation and are properly tanked for whatever you're moving

Places:
  1. know the difference between stations, structures, and POS. using those terms interchangeably is asking for trouble
  2. the main trade hub of EVE, the Jita Planet IV Moon 4 station, is the most dangerous location in EVE, and stations/gates are generally unsafe even in HS
  3. there are various types of planetary system in EVE, all with different mechanics (this was mostly covered in the E-Uni article on system security, but I want to reword it here for clarity):
  4. Local Chat in Drifter space, JS, Pochven, Thera and Zarzakh is in delayed mode, i.e. it only shows present pilots in the Member List if they post a message
  5. if you're not wisely avoiding HS and having more fun elsewhere, here's a list of suicide ganker haunts
  6. commonly-gatecamped systems outside of HS: Ahbazon, Rancer, Tama, Thera (wormholes), Turnur (wormholes). this not an exhaustive list
  7. wormholes and/or filaments can dramatically reduce travel times in EVE. WARNING: bubbles work JS/NS/Pochven/Thera, and Turnur is LS which can host Insurgencies

I list my own tool/resources and link to others here. My EVE-related writing is mostly not newcomer-oriented.

EVE resources index. If you feel generous, I'm Jambe N'det in EVE, Jambeeno on Discord if you wanna chat. EVE Online and the EVE logo are registered trademarks of CCP hf. All rights reserved. Full copyright notice. Jambeeno.com is provided under a Creative Commons Attribution 4.0. I save no information about you.