EVE Ganking Hotspots
Note: "ganking" in EVE Online is deliberately sacrificing one or more ships in Highsec to kill players who aren't currently war targets.
Various doofs/dingleberries describe all instances of PvP in EVE as "ganks," but they should reevaluate their questionable opinions.
Here's the list of high-risk Highsec locations:
- HS trade hub systems at both the stations themselves and at incoming/outgoing gates (arranged in descending order of popularity and thus riskiness):
- Jita's 4-4 CNAP stationPlanet IV Moon 4 Caldari Navy Assembly Plant is the main trade hub of EVE; others can be perused here, but they all pale in comparison to Jita and are dwindling with time
- Perimeter, the 2nd-largest trading hub due to the player-run trading structures there. you'll be ganked gate for these because structures offer tether
- Amarr VIII (Oris) - Emperor Family Academy
- the player-run trading structures next-door to Amarr in Ashab (again, they'll get you on the gate)
- Dodixie IX - Moon 20 - Federation Navy Assembly Plant
- Hek VIII - Moon 12 - Boundless Creation Factory as well as Rens VI - Moon 8 - Brutor Tribe Treasury
- the Big 3 HS gank pipes
- Uedama & nearby (HS route between Jita & Amarr/Dodixie/Hek/Rens)
- the pipe between Du Annes and Hek in Sinq Laison as well as Bei and Uttindar in the Metropolis leg (HS route between Jita/Dodixie & Hek/Rens)
- the 0.6-Security systems in this pipe in Devoid (HS route between Amarr and Dodixie/Hek/Jita/Rens)
- anywhere with predictable activity involving ships with valuable fittings/cargo
- asteroid/ice belts & anoms, especially the lucrative ones in .5 security
- the active HS incursion constellation
- mission hubs, especially L4/burner agent stations