Indicate warp invulnerabilty at the top-left. "Unlockability" would be a better term than invulnerability since one is vulnerable during and shortly after exiting warp to smartbombs/bombs/PDS/superweapons. Make "Remove Location/Folder" confirmation window mention the name of the bookmark/folder in question. Show remaining m3 available in holds/containers, e.g. "3,419.27/13,057.8 (9,638.53 remaining)". Sort active ship to top of hangar list. Non-audit log and non-password variants of station containers. Right-click toggle option for containers in hangars called "Lock Against Repackaging" (a "Hide from Inventory" option would also work which makes a container appear only in the Index drop-down). Persist minimization/closure of chat(s) after client close (n.b. involuntary channels like Corp, Alliance, Sansha Incursion). Increase character limit of Notepad notes. New Infomorph Diffusion skill. Adds secondary jump clone pool accessible only if a standard JC is intalled, 1 clone per level (increases JC storage to 15 but not JC locations). Advanced version for 2 per level. Logi on killmails via tanky drone. 0 damage, 1 m3, 1 mbit/s, 300 km optimal. Locked to T1/T2/T3 logi/Nestor/FAX, which also get dedicated 1 mbit/s bandwidth + 300 km control range (i.e. only for this drone). Reduce tedium surrounding skill planning: — Remove NPC-seeded skillbooks and reduce their buy and inject cost to current NPC cost (i.e. remove the 30% convenience fee). — — Only dropped and LP-derived skillbooks would remain as tradeable items. — Remove remapping and combine all attributes into a single Neuroplasticity value at 25 points; keep implants/boosters at current values (SP/hour would be unchanged). — Make skill window able to buy, inject and begin training all non-item skills from any skill plan. Reduce lock range of non-carrier NPCs to 300 km. Lock ranges individualized to NPC hulls/roles would be better, but simply lowering them all to 300 would be an enormous improvement. Allow grouping of identical smartbombs. New Fleet window hamburger menu option: Flag Exempt From Regroup. Merge TCU & IHUB. Keyboard shortcut to center probes on ship (the button is great, but a shortcut would be lovely). Remove all mission/anomaly/incursion popup windows. Instead, put the text into Local chat (or make an option in settings to make this the case). More bookmark expiry options (24 hours would be nice for wormholersbtw; an arbitrary option like 1-168 hours would be super-nice). Right-click option in Solar System map for "Center Probes on [object]" (also in overview and brackets in space). Only for warpables like bookmarks, planets, beacons, structures, etc. Make "Add as First Waypoint" also an option for systems/stations/structures in chats/notepad/broadcasts/map. Currently exists only via right-clicking a gate in overview or in space (or via 3rd-party apps). Keyboard shortcuts for setting speed (set to max speed already exists, but lowest possible would also be nice). Perhaps also set to increment and/or increase/decrease by increment (arbitrary or percent-based). Ability to save & share multi-waypoint routes (e.g. click "Copy Route to Clipboard" button in Route tool and paste unique-colored link into chat/notepad; right-clicking the link gives "Set Route" option). Increase cost of Asset Safety. HS: 5% then 20%, LS: 10% then 35%, NS: 15% then 50%. Could alternatively scale it based on lightyear distance of delivery. Address the sprawl-enabling effectiveness of Ansiblex jump gates: — Reduce the radius of Ansi models from 13 to 3.75 km to make them surroundable by a single dictor bubble (like half of all normal stargates are) and thus riskier to use. — Further increase risk of using Ansiblexes by adding a polarization mechanic to them. — If you also want to slow down Ansi networks, make polarization universal instead of per-gate, i.e. only one Ansi jump per x_minutes. Could possibly exempt some hulls from polarization. Reduce LP cost of Syndicate anchorable bubbles. Perhaps add a Syndicate launcher w/a pinch faster reload and/or higher capacity. A Syndicate WDFG would make sense. Cruiser Escape Bays for caps & supes. BS-locked Jump Field Generator (boosh) module that takes 1 regular cap & 24 subs with it (or 25 subs). Scram still deactivates module and prevents ships in range from taking microjump. — Always takes 1 unscrammmed cap if 1 or more are in range, then unscrammed subs. 12-15-second spool (based on skill). 10 km range. Same fitting as MJD (or more). — Onlining requires Jump Field Stabilizer rig. 400 calibration. Reduces velocity and armor/shield/structure HP by 25% and adds 33% remote rep impedance. ACL-based hangars and wallets. [would probably be an enormous PITA, but wonderful for QOL] Differentiate wormholes based on origins/destinations, increase some wormhole frequencies and add new wormholes: — Separate holes which currently have multiple origin classes to allow more finely-tuned changes (thinking of e.g. event-specific wormhole distribution alterations): — — Make S199 only NS → NS, N944 LS → LS, B449 LS → HS, Z971 LS → C1, R943 C2 → LS, X702 C3 → LS, N432 C5 → LS, U319 C6 → LS. — — Eight new KS → JS wandering holes to separate the existing ones; five NS → C1, C2, C3, C5, and C6 and three HS → C1, C2 and C3 (same stats as their current equivalents; HS → C5/C6 already exist). — — New LS → NS wormhole to replace current LS → NS S199; +10% current frequency of LS → NS S199; same mass & transit as S199. — — New NS → LS wormhole to replace current NS → LS N944; +7.5% current frequency of NS → LS N944; same mass & transit as N944. — — New NS → HS wormhole to replace current NS → HS B449; +5% current frequency of NS → HS B449; same mass & transit as V283. — New Thera → Pochven static wormhole; patrolled by SoE in in Thera and Sleepers in Poch; can appear in any system; same mass & transit as C729. — New Thera → JS static C3-class holes w/~10 minute respawn delay to each class of JS (roughly according to prevalence, e.g. one C6, two C1s, and three each C2-C5). — New Incursion constellation → random Stain constellation wormholes; patrolled by Incursion rats; variants for LS and NS w/stats of S199 and a HS variant w/stats of V283). — Risk-averse krabs and evictors (who are also just krabs most of the time given the normal balance of power in evictions) can piss off because Q003s aren't getting reverted. — Increase these 2b transit holes to 3b transit: B449, M164, V989. — +150% S199 [as against current rate of NS → NS S199 only]. — +30% Z142, C248, E587 (C5/C6/Thera → NS). — +25% C140, C391, V898 (C5/C6/Thera → LS). — +20% five new NS → JS holes [as against current rate of NS → JS wanderers only], L031 (NS → Thera). — +15% Z971, R943, X702, N432, U319 (LS → JS) [as against current rate of LS → JS wanderers only], M164 (LS → Thera). — +10% N944 (LS → LS) [as against current rate of LS → LS N944 only]. — +5% A641, B449, D792, B520, Q063 (HS/LS/C5/C6/Thera → HS). — +2.5% three new HS → C1-C3 holes [as against current rate of HS → C1-C3 wanderers], R051, V283, M555, B041, T458 (HS → LS/NS/C5/C6/Thera).