- Skill Points can be extracted and injected remotely via Personal Assets. There is no good reason (aside from giveaway PvP situations) to undock with injectors or extractors in cargo.
- Also, the PLEX Vault exists, is shared between all characters on an account, and can be drag-and-dropped to and from remotely. DO NOT undock carrying PLEX unless you want to give it away.
- This is truer the more wealth you have: don't keep most of your stuff on one account or character. Especially try to minimize what's stored on your most frequently-used characters. That way if you fall for a scam or fat-finger an order or contract, your loss will be limited. Do not trust your future tired/drunk/distraught/drugged self with the sum total your EVE assets!
- You can split stacks of items remotely by using the Create Contract window.
- In Personal Assets, right-click a stack and select Create Contract. Click Next, then right-click the stack in the Pick Items subpage and select Split Stack.
- Handy if you need to contract one or several hulls/mods from a large packaged stack of them.
- If searching Personal Assets for a hull (e.g. "Falcon") produces nothing despite your certainty, try prepending "type: " to the search (for "type: Falcon").
- More broadly, the Advanced Search functions are very useful. Here you can see all inventory groups (drill down for more granularity).
- There's a dedicated radial menu for broadcasting in fleets, unkeyed by default, at Esc → Shortcuts → General → Broadcast Radial Menu. Here's what it does.
- You can hold down your DScan shortcut key (V by default) and left-click Anomalies in the Probe Scanner window. The camera won't orient towards them, but they will be DScanned.
- It's useful to have inbound and outbound Pochven filaments in your cargohold whenever you're roaming. For fleets, you can give filaments to a dedicated hauler/scout.
- These used to work from inside wormhole space, but not anymore. They're still useful if you're roaming or exploring JS, though, because you can just pop into KS then yeet into Pochven.
- Border followed by Proximity guarantees a short route to Jita. Border has a 5/6 chance of landing you in an NPC station system whereas Krai Perun has 100% chance.
- Therefore, I recommend carrying one Border, one Proximity, and one Krai Perun. The Krai Perun is handy if you can't wait out the 15-minute timer for a Proximity.
- Note, you can only dock in the Triglavian Collective's NPC stations if you have above -0.05 standings towards them (see here for guides on raising Trig standings).
- It's also wise to carry a Core Probe Launcher, 8 core scanner probes and a Mobile Depot. The static wormholes of Pochven systems are often spawned inside and make exfil even faster.
- If you're camped into NS with valuable loot and you didn't heed the above advice, you can deposit cargo in any player-owned structure regardless of whether you can dock there.
- Be within 9,999 meters of a structure, right-click it, select Open Cargo Deposit, drag items from your hangar into the window, and left-click Transfer.
- You can then use Asset Safety to yeet the loot to LS. You can retrieve it 25 days later for a 15% fee. Discover which system Asset Safety will punt your items to with this handy tool.
- If you carry a Mobile Depot you can also take off valuable mods and yeet them into Asset Safety (supposing you can avoid being probed down). If you know you're gonna die, why not?
- You can create deep(ish) safes in a system (KS, JS or Pochven) by entering Abyssal Deadspace there and surviving until downtime.
- You must load into an Abyssal system for this to work. You can take a filament with a single-digit number of uptime seconds remaining, but I wouldn't push it.
- You must be in a non-T3 cruiser (or in a fleet of two destroyers or three frigates, which require 2 and 3 filaments, respectively).
- On reconnecting after downtime, you'll be in a random spot often more than 14.3 AU from any celestial (exactly how Sansha Incursion beacon locations are placed).
- You can save the location of (and thus warp to) combat or core scanner probes by right-clicking them, and you can manipulate their locations on grids.
- Open the Probe Scanner and Click "Launch Pinpoint Formation".
- Set the formation to its smallest size.
- Click the "Center current formation on your ship" button.
- With focus on the Solar System Map window: hold Control and furiously spin your scroll wheel down for, say, twenty rotations.
- This is further shrinking the size of the formation. You can alternatively hold Control and manually drag the probes' arrows inward, but that's fiddly.
- Click ANALYZE. Note now that at least one probe remains on-grid. In "Pinpoint" formation, one probe is at the exact center of the eight.
- If the other seven probes don't show up elsewhere on-grid, repeat the process of Control-scrolling down in the SSMw and ANALYZing until they do.
- Once they're on grid, keep scrolling (up or down) in small wheel-tick increments and re-ANALYZing to get useful formations.
- Save useful formations for future re-use (there's a "Save Current Formation" button).
- This also works with "Spread" formation and saved formations (note that you can move probes individually with the Shift key).
- Remember: other people can save your probes' locations, too!
- This makes having a Core Probe Launcher in a utility high slot even more useful (and don't forget sixteen core probes in cargo).