EVE Online Miscellany:
- NEVER undock a ship which has PLEX, Skill Extractors, Skill Injectors or Skin licenses inside it unless you intend to give them away by dying
- if you grab PLEX out in space, put it straight into your PLEX Vault. if it's the other stuff, dock ASAP and leave it there
- skill Extractors/Injectors and Skin licenses can be activated remotely via the Personal Assets window (default shortcut is Alt + T)
- therefore, the only good reason to ever put them in a ship is if you want said ship to be destroyed for them
- if you feel you must move these things, reconsider. instead, find a buyer in one of the trade Discords and sell via Contracts
- if you insist on being dumb, move them only via covert hull in JS, jump drive in LS/NS, and subsecond hull in HS
- on a related note: DO NOT move anything super-valuable which isn't any of the above. if you don't know how to safely move stuff, either learn or pay a pro and use collateral
- popular shipping services (I'm unaffiliated, and note that your corp/alliance may offer a service, too, but again, always use reasonable collateral): GHSOL - PushX - Red Frog
- there's a dedicated radial menu for broadcasting in fleets, unkeyed by default, at Esc → Shortcuts → General → Broadcast Radial Menu
- the Optimize Fit Price function of pyfa can combat price manipulation for modules which have exact equivalents (especially common in faction & deadspace mods)
- but be aware that entire mod categories can be manipualted at once; the Price History tab of the market is wise to check for pricey things
- for old players who learned to deathclone via self-destructing their pods out in space: this is now unnecessary
- while docked in either an NPC station or a player-owned structure, open the Character sheet (Alt + A), select the Character tab then the Home Station subtab, then use the Self-Destruct button
- this is truer the more wealth you have: don't keep most of your stuff on one account or character. especially try to minimize what's stored on your most frequently-used characters
- that way, if you fall for a scam or fat-finger an order or contract, your loss will be limited. do not trust your future tired/drunk/distraught/drugged self with the sum total your EVE assets!
- you can click & drag Systems/Constellations/Regions/Stations/Structures, Shared Bookmark Folders, Ship Fittings, User Interface Pointers, and Characters between chat windows and Notepad Notes
- you can also highlight all such links, right-click the text entry field containing them, and select Copy Selected With Formatting
- you can then paste this into an out of game text editor (e.g. Windows' ancient Notepad) and exchange that content with others (put in your forum/Discord guides, etc)
- as demonstrated, such content mostly can't be pasted back into chat input boxes, but it can always be pasted into Notepad notes (and can be dragged from Notes into chat)
- also, you only need to paste link codes themselves, not the formatting stuff (i.e. you only need the stuff between and including <a> and </a>)
- characters can also be thus dragged from chat and fleet Member Lists, from Contracts, and probably from elsewhere in the client. also, portraits in the Show Info window can be thus dragged
- fleet watchlist trick: you can select all the character names in any chat box (left-click one then hit Control + A) then drag them into the Watchlist
- all the characters in that chat who are also in your fleet will be added to the WL
- this can be useful if you're in a big fleet and don't want to add every person
- if you're in e.g. a dedicated Logi and/or Links channel, you can drag only those pilots into your WL
- you can split stacks of items remotely in the second page of the Create Contract window
- right-click a stack of hulls/items in the Personal Assets window and select Create Contract. click Next, then right-click the stack in the Pick Items subpage and select Split Stack
- handy if you need to contract one or several hulls/mods from a large packaged stack of them
- you can hold down your DScan shortcut key (V by default) and left-click Anomalies in the Probe Scanner window. The camera won't orient towards them, but they will be DScanned
- you can also do this with objects in space, on the overview, or in the Solar System map; these three will orient the camera toward the object
- Pochven's Border filaments let you quickly get to Jita from anywhere in K-Space, and if you just need to dock up quickly, its Perun filaments always put you in a system with an NPC station
- note: you need > -0.05 standings with the Triglavian Collective to dock in Pochven's NPC stations
- every hull you use should have at least a Border and a Perun filament
- for fleets, you can give filaments to a dedicated hauler/scout
- if you're camped into NS with valuable loot and you didn't heed the above advice, you can deposit cargo in any player-owned structure regardless of whether you can dock there
- be within 9,999 meters of a structure, right-click it, select Open Cargo Deposit, drag items from your hangar into the window, and left-click Transfer
- you can then use Asset Safety to yeet the loot to LS. you can retrieve it 25 days later for a 15% fee. discover which system Asset Safety will punt your items to with this handy tool
- if you carry a Mobile Depot you can also take off valuable mods and yeet them into Asset Safety (supposing you can avoid being probed down). if you know you're gonna die, why not?
- you can create deep safespots in a system (KS, JS or Pochven) by entering Abyssal Deadspace there and surviving until downtime
- control + F "survive to downtime" on this page for a detailed explanation
- you can get core/combat scanner probes on-grid with you and bookmark them
- if searching Personal Assets for a hull (e.g. "Falcon") produces nothing despite your certainty, try prepending "type: " to the search (for "type: Falcon")
- more broadly, the Advanced Search functions are very useful here you can see all inventory groups (drill down for more granularity)
- if you disconnect with probes in space, you can reconnect to them by left-clicking this little circular arrow.
- you can make Avalanches, Bowheads, and all caps/supercaps (including Titans) enter warp in 10 seconds. the non-freighters can also warp in 2 or 3 seconds w/a bit more faff
- I leave this as a pyfa exercise for you: use some combination of Inertial Stabilizers and a 500MN (for 10 s) or 50000MN (for 2/3 s) MWDs
- regarding the 50k MWD fits: use an alt to scram it at the appropriate time then chuckle sensibly as it warps away
- note: it's less faff to do this on supercaps than regular ones
- with regular caps you'll also have to either time or position your scram so it deactivates appropriately
- supercaps' warp core strength mean this is irrelevant for them (once their MWD shuts off they'll enter warp unless they're bubbled or HIC-tackled)