How Interdiction Nullifiers Work in EVE Online

They do not work at all if the ship has a burst jammer module or a Higgs Anchor rig fitted.
If a ship is locked & pointed/scrammed for more points than its warp core strength, it can't initiate or enter warp regardless of nullifier status.
in
bubble
to
start
nullifier
active when
initiating
warp
nullifier
active when
entering
warp
bubbled
after
initiating
warp
bubble on warp vector
within 500 km of
destination before
initiating warp
ship
can't
initiate
warp
ship enters warp
and arrives at
intended
destination
ship enters
warp and
arrives at
bubble's edge
ship
stops
warp
process
yn      
y/nyy/ny/ny/n   
yyn *thought it worth specifically documenting this particular case since it's sometimes encounteredy/ny/n   
nny/nny   
nn y    


Nullifiers have consequentially-different activation durations (AKA cycle times) and reactivation delays (AKA cooldowns). Other stats thrown in for completeness:
NameDurationDelayCPU UsageActivation Cost
Interdiction Nullifier I10 s100 s38 tf50 GJ
Compact Interdiction Nullifier12 s130 s32 tf50 GJ
Enduring Interdiction Nullifier12 s130 s38 tf35 GJ
Interdiction Nullifier II15 s150 s46 tf50 GJ


Given all the above (and the 10-second cycle times of MWDs), you integrate nullifier use with the cloak trick like so:
  1. align then activate cloak + MWD ASAP as normal, wait between 1 and 5 seconds, then activate the nullifier, then decloak & spam warp as normal

The only common ships which reduce nullifier cooldowns as of February 1, 2026 are Fleet Interceptors and T3Cs with Interdiction Nullifier subsystems.

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