Time to Warp in EVE Online

This complements my investigation of subsecond hull warp mechanics.
Mass and inertia affect more than just warp mechanics, but this is a topic-oriented article.

These factors affect a ship's align time AKA its Time to Warp (hereafter TTW):
These skills may decrease TTW:
These fittings may decrease TTW:
These drugs may decrease TTW:
These implants may decrease TTW:
The Evasive Maneuvering Command Burst charge may decrease TTW, however:
These fittings may increase or decrease TTW, depending upon the situation:
The Statis Webification effect reduces the current max velocity of a ship, which can have 1 of 3 relevant effects:
  1. no effect on TTW: if you're at a dead stop, being (continuously) webbed doesn't alter TTW
  2. increase TTW: if you're being webbed and don't have 75% max velocity towards your warp vector, TTW increases if the webbing stops (because you must accelerate yet more)
  3. decrease TTW: if you're unwebbed and have ~1-35% of max velocity before being webbed, you'll enter warp instantly on being webbed
The Statis Webification effect can be applied by ship-mounted stasis grapplers, stasis webifiers or web bursts, or by structure-mounted webifiers or web bursts.

These fittings may increase TTW by adding mass to the hull:
These fittings may increase TTW by increasing (worsening) the ship's Inertia Modifier: Note that armor rigs which modify local repping and hull HP don't worsen inertia modifier!

The Black Hole system effect effect may increase TTW:

EVE resources index. I'm Jambe N'det in EVE, Jambeeno on Discord. EVE Online is a registered trademark of FC hf. Full copyright notice. Jambeeno.com is licensed CC BY 4.0, needs a 1920x1080 or larger resolution, won't be optimized for mobile, and saves no data about you.