How to move stuff in EVE Online

Consider not moving stuff. Even if you do everything right you can still get a random disconnect. You can pay someone to assume the risk and get collateral if they fail. If you really got a fever and the only prescription is space truckin', you best not fool around! Two sections of general advice first, then sections for specific areas of space.

Alts and Cloaks

If you can't afford a scout alt, wait until you can. In the meantime, hold onto your stuff or pay pros to move it. Ignore me if you enjoy pointless, easily-preventable losses. Cloaks are essential for most subcap hauling. Covert ones are generally preferable. If using a non-covert cloak, use a fit that can do the cloak trick and practice before hauling.

Preamble & 2 Rules

These are max-caution guides. They're what I'd do if I were moving tens of billions or more in assets. Cut corners only if you've done a sober risk/benefit analysis.
Rule #1 of moving valuables is separate buyers from haulers. Make big purchases with throwaway alts and contract or trade them to the pilot/hauler. Rule #2 of moving valuables is if you'll be in LS/NS, ponder the existence of Lancer Dreadnaughts. They disable docking and all jumping and are regularly used for that purpose.
  1. if docking in LS/NS or jumping between LS/NS and HS, always warp first to an off-grid perch and then to the gate/station
Click to show/hide some broad cautionary material about why you should take me seriously. If I were moving tiny cargo worth a quarter-trillion ISK, I would never move it in a shuttle because mid-warp smartbombers exist.
For similar reasons, I would never move cargo or valuable pods in a Leopard, a shuttle which does 20 AU/s. On average, regular smartbombers gank several of them daily.
If I'm moving precious stuff and have a nullifier, I always use it when warping off a gate in JS or NS (or LS if it's under Insurgency). Why? Because crafty cloaked campers delay bubble, i.e. they wait until you decloak then they decloak & bubble you.
If you don't activate your nullifier because you don't see a threat, you die to them because nullifiers only work if they're active at the moment of warp initiation.

The point I'm making here is that that EVE is complex. If I don't include your favorite moving method, that might be because I'm ignorant of it! I don't know everything.
However, your preferred method might also be risky due to game mechanics you have never encountered or thought about.
That's why I wrote all this! I'm not perfect, but I've thought carefully about how to sneakily move things in EVE. I really enjoy space truckin' and skulking around.

Traversing J-Spaceany system accessible only via wormholes or Pochven

Use a ship with a cloak, and Interdiction Nullifier, and no burst jammer (nullifiers are disabled if you fit burst jammers). I won't cover moving freighters/JFs through JS.
  1. two procedures depending on whether your hauler has a covert or non-covert cloak:
  2. wait out the nullifier's cooldown cloaked while aligning to the hole, or to its BM if you're offgrid
  3. if the hole's clear, jump the scout through, then jump the hauler through
  4. go back to step 1 and repeat on every hole until you reach K-Spaceany High Security, Low Security, or Null Security system, i.e. any system connected to the main startgate network, i.e. not Pochven or J-Space
Habitualize warping at range to your scout. Sometimes random disconnects affect one character but not another, and ships decloak when they disconnect. Max caution.

Traversing Low or Null Security space

Repeat after me: "I will never jump stargates or Ansiblexes while hauling in or between LS and NS." Then use one of these three methods:
  1. if moving to Jita, use a covert or cloak-trick-capable ship with a nullifier along with a scanning alt to enter Pochven with a filament then scan yourself out
  2. use a ship with a Jump Drive to jump there. if you're going to HS, jump nextdoor to it
  3. spend some time scanning to find a wormhole route

Traversing purely High Security space

This is the most dangerous space; take suicide gankers seriously. Also, don't haul with characters under war declarations.
  1. if possible, split up the valuables such that
  2. move it in the smallest possible hull from this list that can carry it and use instadock and insta-undock bookmarks
    1. 0 to 950 m3 - a subsecond Jackdaw like the one at the bottom of this page
    2. 950 m3 to 13,430 - this specific Viator fit, flown as I suggest. any other Blockade Runner will do if competently fit & piloted
      • the Deluge may be a better choice if you're moving stuff which can go into its 45,000 m3 Infrastructure Hold
      • always cloak on the first tick after you warp off a gate or you'll find out about ganking priorities really soon
    3. 13,430 m3 to 62,500 - any Deep Space Transport fit to cloak trick with the rest of the fit dedicated to tank (the Torrent has a 90,000 m3 Infrastructure Hold)
      • some people recommend Warp Core Stabilizers, some don't.
      • you do not compromise tank for cargo expanders on DSTs unless you were repeatedly dropped on your head in your infancy, in which case, do as you like
    4. over 62,500 m3 - a Jump Freighter with e-cyno on standby or a regular freighter with webber alt (the Avalanche has a 3,000,000 m3 Infrastructure Hold)
      • there are various in-depth guides on freighter use just a search away; they're out of scope for this page
      • if you don't know what implants, ganking pipes, webber alts, or e-cynos are, learn or you will soon be appearing on zKillboard and enriching some strangers

Hubris and its Malcontents

If you disregarded this or that piece of advice and nonetheless managed to move five trillion ISK worth of Fedos through Rancer and Tama and Ahbazon
and straight into the bustling safety of 4-4's docking radius, and you inexplicably also feel the urge to tell me about it, consider the following directive: If you wanna chat about any other EVE stuff, though, I'm probably down. I may be a bit snippy from time to time, but I love yakking about this dumb (wondrous) game.

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