How to move stuff in EVE Online

Consider not moving stuff. You can do everything right and still die to a random disconnect! Courier contracts let you pass the risk to others and get collateral if they fail.

Preamble & TLDR

Routine movement of industrial materials is dangerous because it's predictable. This isn't an industrial hauling guide. Ask your corp- or alliance-mates for help with that.
The only way to ensure getting stuff from A to B, assuming no unfortunate disconnects, is to take several precautions which I'll detail after this preamble.
If you always use insta-undock and instadock bookmarks at stations, you usually won't die in these 3 scenarios, but none of these scenarios is a sure bet:
  1. in HS and some LS, cargo under 1790.79 m3 can be moved in a Sunesis fitlink should highlight the fit for you

    if not, it's toward the bottom of the page:

    "Max Cargo Instawarp Sunesis (1790.79 m3)"
    designed to instawarp. instawarp ships bypass the majority of tacklers
  2. up to ~13,000 m3 can be moved through any space in a Blockade Runner assuming you always cloak on the first tick after decloaking and nullify as appropriate
  3. tiny cargo can be moved through any space in an instawarping Fleet Interceptor. outside HS, always nullify appropriately and warp to perches instead of gate-to-gate
The rest of this guide is not about usually, it's about max caution. It isn't universally applicable. It assumes you're moving something precious and want to fly accordingly.
Here's a TLDR for ruinous minds. It's best skipped. I read 10 WPM & have the attentive capacity of a half-dead sponge. Against Jam's advice, I'm
clicking to show/hide a TLDR. Sorry about your condition. This stuff is all dealt with in proper detail below.

Scouts, Cloaks and Interdiction Nullifiers

Make & use an Omega (subscribed) scout alt. Shuttles work but are inadvisable. Covert Ops can cloak in warp and scan well. Fleet Ceptors are fast but conspicuous. Fits here.
Cloaks are essential for most subcap hauling. Covert is preferable. If using a non-covert cloak, use a fit that can do the cloak trick and practice before hauling.
Interdiction Nullifiers are vital for safely hauling through J-SpaceAKA JS. space accessible only via wormholes. They're also vital for hauling in NS & corrupted LS, but that is best avoided unless absolutely necessary.

Warnings

If warping off a wormhole, always activate a nullifier. Same if warping off NS gates if anyone's in Local (same in LS if it's under Stage 5 Corruption). If you activated a nullifier, do not warp directly between gates/holes. Instead, warp to a perch or a safe as appropriate and wait out your cooldown cloaked. If you can avoid it, don't move valuables (including pricey pods) in shuttles, including Leopards. Smartbomb enthusiasts snack on them. If you'll be in JS/NS/LS, ponder the existence of Lancer Dreadnaughts. Lances are AoE weapons which disable docking and jumping. They're regularly used for that purpose. Separate buyer characters from hauler characters. Make big purchases with throwaway alts and contract or trade them to the pilot/hauler. Don't pack all your possessions into one load and move it all at once like a dingleberry. That's when your internet will randomly drop! Split up valuables and make multiple trips.

Traversing J-SpaceAKA JS. space accessible only via wormholes

some goobers call this WS or W-Space for
Wormhole Space but that's a silly use of language
or Pochven

Use a ship with a cloak, an interdiction nullifier, and no burst jammer or Higgs Anchor. I won't cover moving freighters/JFs.
  1. two different procedures depending on whether your hauler has a covert or non-covert cloak:
  2. wait out the nullifier's cooldown cloaked while aligning to the hole, or to its BM if you're offgrid
  3. if you see with your eyeballs that the hole is clear, jump the scout through then jump the hauler through
  4. repeat steps 1-4 until you reach K-SpaceAKA KS. any High Security, Low Security, or Null Security system, i.e. any system connected to the main startgate network, i.e. not Pochven or J-Space then check whichever sections below are appropriate
Habitualize warping at range to your scout. Sometimes random disconnects affect one character but not another, and ships decloak when they disconnect. Max caution.

Traversing Low or Null Security space

Never jump stargates or Ansiblexes while hauling in or between LS and NS! Use one of these methods:
  1. if moving to Jita, use a covert or cloak-trick-capable ship with a nullifier along with a scanning alt to enter Pochven with a filament then scan yourself out
  2. use a ship with a Jump Drive to jump there. if you're going to HS, jump next-door to it then swap to an appropriate hauling ship from the section below
  3. if you're in a corp/alliance, people may run bridging services with Titans, Rorquals, Carriers and/or Black Ops. they'll be cheap as chips
  4. spend some time scanning to find a wormhole route
If you must warp around within a LS or NS system, consider the risks and act appropriately.

Traversing purely High Security space

HS is the most dangerous space; take suicide gankers seriously. Also, don't haul with wardecced characters (a crossed swords icon appears here if wardecced).
  1. avoid ganking systems/pipes altogether if you have time to scan for a HS→HS wormhole
  2. if possible, ensure gankers won't be salivating over you by having ~1,000 or more EHP per every ~3 million ISK worth of stuff fitted & in any hold
  3. move in the smallest possible hull from this list that can carry your cargo and use insta-undock and instadock bookmarks
    1. 0 to 950 m3 - a subsecond Jackdaw like the one at the bottom of this page
      • you can get a subsecond Yak to 1053.4 m3 with QZGA, but drug-dependant fits add an extra element of risk (what if you forget to take it or it runs out mid-move)
    2. 950 to 13,430 - this specific Viator fit, flown as I suggest. any other Blockade Runner will do if competently fit & piloted
      • the Deluge may be a better choice if you're moving stuff which can go into its 45,000 m3 Infrastructure Hold
      • always cloak on the first tick after you warp off a gate or you'll find out about ganking priorities really soon
    3. 13,430 to 62,500 - any Deep Space Transport fit to cloak trick with the rest of the fit in tank (the Torrent has a 90,000 m3 Infrastructure Hold)
      • I don't bother with Warp Core Stabilizers for HS since gankers use enough points of tackle to make them irrelevant
      • do not compromise tank for cargo expanders on DSTs. hyperspatial instead of tank rigs may be situationally appropriate, but they alter your EHP-per-ISK calculus
    4. over 62,500 - several DSTs or perhaps Freighters/JFs as the situation dictates (the Avalanche has a 3,000,000 m3 Infrastructure Hold)
      • get a mentor if using Freighters/JFs. if you don't know what implants, ganking pipes, webber alts, or e-cynos are, learn or you will soon be appearing on zKillboard

Closing Remarks

Max caution hauling is slow and methodical. It demands use of countermeasures against threats which rarely materialize. If done right, it's exquisitely boring.

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