Five Methods to Land in Jump Range of Drifter Hole

Here's a quick overview of Drifter wormhole mechanics if you're unfamiliar. Here's how to use insta bookmarks.

The methods are presented in descending order of preference. Always use if Method 1 if it's viable and if not, try 2, etc.
Beginning steps necessary for all methods:
  1. have all brackets showing and warp to a uni
  2. imagine a straight line starting at the beacon running through the wormhole out into infinity (hereafter called the Line of Syzygy or LoS)
  3. check for warpable objects on or near the LoS

Note 1: wormholes have a 3 km radius and a 5 km jump range, so you can enter them from anywhere within a 16 km-wide sphere centered on their icons.
Therefore, the zone containing all viable "land-in-jump-range" warpables for any given uni is a straight-sided cone projecting from the beacon through the wormhole.
It's 16km wide at the wormhole plane and ~5 km wide at the beacon plane (since the beacon has a radius of 1 and ships are landed randomly around it ~2,500 m away).

Note 2: warp-in spots for Unis are always exactly 89 km from the hole's center at a slight downward angle (14° outside, 26.5° in).
 

Method 1: The Rare Jackpot Warpable

If there's a warpable on (or very near) the LoS:
  1. simply warp straight from it to the uni at 89 km and you'll land in jump range.

Method 2: Adjust a Warpable

If your only warpable is not sufficiently-near the LoS to land you in jump range:
  1. warp to it and then back to the uni and save several BMs in rapid succession as you near the uni
  2. once you have a nearby offgrid BM, MWD from it toward the LoS
  3. when you've gone ~500 km, drop another BM, warp back to the hole and judge how far and in what direction you have yet to burn to line up your BM
  4. repeat #3 (and maybe burn more or less if you're good at judginge spatial distances visually) until you get a roughly straight line between beacon, wormhole and BM

Method 3: Ping Between Warpables

If no warpables are near the LoS:
  1. look out towards the edges of the system for two warpables in front of the beacon and roughly on opposite sides of LoS
  2. warp between them and drop BMs near the LoS as you cross it
  3. warp from the BM nearest the LoS to the uni & use the above Adjust a Warpable method to get it closely aligned (if necessary)

Method 4: Just Burn It

If it ain't happening:
  1. get in something fast (e.g. a 10 km/s Punisher) and burn out along the LoS for ~25 minutes until you leave the grid
Warnings:

Method 5: Microjump (DANGEROUS)

If you can't burn it, you can simply microjump straight from the beacon then burn into jump range.
Instead, I suggest you take a minute or two and set up to microjump directly into the jump sphere of the wormhole.
This only works if there's a warpable behind the Uni.
Any subcap can use a deployable MMJU. The MJFG/boosh of a CD can move itself and up to 25 subcups. Regular MJDs can be used by DST/BC/BS.
  1. in a covert or instawarp ship, warp to something behind the beacon then warp from it to the uni at nonzero distances until you land 103-96 km from the wormhole
  2. use your tested warpable & warp range to take your MJing ship to the uni, align, MJ, and enter the hole

If you microjump to a wormhole from 105 to 89 km away (as per the overview), you'll land in jump range. Bear in mind:

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